Based on the comic book of the same name, BioMech casts you as Tatiana Rocheva, a Russian soldier who served her country in Iraq.
After being captured and tortured, she was outfitted with enhanced cybernetic limbs giving her inhuman strength and speed. Now, Tatiana is being sent on her most dangerous mission yet!
Satellites picked up signals coming from an uninhabited area deep within the Siberian forest. Analysis suggests the presence of a secret weapons facility run by the enemy. No signs of human life have been detected. Either the site is abandoned or it is completely automated.
Your mission is to infiltrate the facility, find out its purpose and destroy any and all technology you deem unsafe.
- Classic Metroid-like gameplay
- Handcrafted, interconnected maps
- Grow stronger with mandatory and optional upgrades
- Carefully balanced boss fights
- Bridging the gap between retro and modern
- Non-linear story progression
- No rogue-like elements, no random content
- Multiple endings
This is not the first game based on one of my comics. It is however the first game I actually released based on my comics. Back in the early 2000's I wanted to make a Nightfighter game but that never manifested, even though I wrote a story, some music, did some levels and all that. I later re-used the story for a completely different comic project and put the music into the game A.C.E. Alien Cleanup Elite. But not only is BioMech the first game I published based on one of my comics it is also the culmination of years of learning and training. If you look at my Metroidvania titles in order of development (The Masked Mage, Gravity Spin, Donion and the Bad Hombres, BioMech) you can clearly see the curve of progression. I am very proud of this game and I hope you enjoy playing it as much as I enjoyed making it.