Retro styled first person horror adventure

Suddenly you wake up in an ancient castle, with no recollection of how you got there. You heard rumors about this place, about dark rituals and the extraction of souls, how it is ruled by ancient evil and that nobody who set foot on the island has ever returned.

As you contemplate your fate, you refuse to abandon hope. Certain that a way out must exist, you decide to explore the castle and do whatever necessary to find your way home...

  • Retro 3D graphics like in the good old days
  • Explore the castle and find its secrets
  • Survive traps, monster and the undead
  • Solve riddles and find hidden texts
  • Use the items within to help you find a way home
  • The entire castle is one open world, so there are no loading screens

Malevolence is a throwback to the adventure games of the olden days. If that sounds right up your alley, you can get the game on itch.io and Game Jolt. I have also released a Novelisation of the game which you can buy on amazon and an album with music from and inspired by the game, which you can get on iTunes, amazon, Spotify and co^^


Screenshots:

Malevolence Screenshot Malevolence ScreenshotMalevolence Screenshot Malevolence Screenshot


Trailer:



Background Information:

I originally started developing this game back in 2002 or 2003 - it's been so long I can't even remember anymore. Those were different times and the concept of a low-resolution, low polygon indie game was unheard of. It was a time when everyone was hunting for the newest graphical feature and games featuring an older visual style had no chance of making it. I abandoned the project for more reasons, but those were among the more severe ones. After developing so many 2D games I felt the urge to return to 3D development and I have to say it was so much fun, I will probably do it again some day. Either way, this game was completed on the old engine of those days, so it lacks some crucial modern features, including the support for high resolutions. Then again, this just adds to the retro feel.
While developing this new version, I was so happy with the experience, I wrote a book based on the game AND created an album with music from and inspired by the game. Even if the game isn't perfect, and it clearly isn't, it has a special place in my heart.